Dressage Event

 

Dressage Event

Working Equestrian Competition – Dressage Event.

 
Lusitano-043The Dressage Event at the Working Equestrian Competition is always the first event.   The degree of difficulty and complexity of the movements the team has to execute varies with the level in which the team is located.   At first sight a person watching this competition will think that it is the same as a normal dressage competition.   Someone with experience will notice that although the exercises are similar.   The ones done during a Working Equestrian competition do not place too much importance on the team’s suspension abilities but on their impulsion and point of balance abilities.   This is because it is a working demonstration where the horse and rider must deal with cattle, sometimes wild and nasty.   The horse must be able to avoid horns and attacks and not jump into the air.
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Lusitano-057A description of the exercises a Level One team and a Level Six team has to make for comparison purposes follows.   These exercises and routines are performed with music and must be completed within a given timeframe.   The music is not to entertain the people watching.   The horse must move with the beat.
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Lusitano-033The Level One competition is more of a communication and “working together” test.   The team enters the arena at a working trot, stops and remains immobile and salutes the principal judge.   After this the team continues to trot making a right turn (10 meters) and then a left turn (10 meters), halt, immobility, work walk, rein change on diagonal, back to working trot doing a shallow serpentine.   Finally a walk down the centerline, another halt and salute leave the arena at a walk with a loose rein.
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Lusitano-020The Level Six Dressage competition is very much like the professional world competition.   Enter at a canter, halt, maintain immobility for specified time, and salute the judge. Walk in a straight line, full pirouette to the right, full pirouette to the left.   Halt rein back a minimum of six steps and a maximum of ten.   Walking exit, half pass to the right (minimum 10 meters) half pass to the left (minimum 10 meters).   Execute a three-loop serpentine, two leg yields, one to each side for at least ten meters.   Medium trot for at least fifteen meters, halt, rein back four steps, canter to the right lead.   Perform three circles to the right, all three circles must begin and end on the same spot.   The first will be twenty meters executed at an extended canter; the second will be fifteen meters at a medium canter and the third and last will be ten meters done at a collected canter. Perform the same exercise going left instead of right.   Make two circles, ten meters each forming a figure eight with a flying change.   Half turn to the right, half turn to the left.   Canter on three sides of the arena, the first long side at an extended canter, the second, and the short one at a medium canter and the last long one at an extended canter.   Complete a four loop serpentine with a flying charge every time the center is crossed.   Walk the centerline, halt, maintain immobility, salute and exit.   These descriptions include the lowest and easiest levels, the other four increase difficulty gradually as the team is supposed to gain experience.
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